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Codenames

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.

2-8+ Players
15m
Easy
Codenames

Objective

Contact all your team's agents before the opposing team contacts theirs, and avoid the Assassin.

How to Play

1

Spymaster Clue

Spymaster gives a one-word clue and a number.

2

Team Guessing

Teammates guess words related to the clue.

3

End of Turn

Turn ends on a wrong guess or when the team stops.

Winning Conditions

  • Win Find all agents
  • Loss Pick Assassin

Scoring

The first team to contact all their agents wins. If a team picks the Assassin, they lose immediately.

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